One of the gaming industry’s behemoths, Ubisoft is going to tackle Virtual Reality – but how?
They aren’t planning on releasing a Virtual Reality headset. There are too many headsets planned to be released in 2015, and 2016. Don’t get me wrong, I’m not against having a vast array of headsets to choose from, but I don’t want the market to be over-saturated with them. More products will mean a tougher competition, and in the end the user is the one to profit, but at the moment, we also need to support the developers that are taking a hit, financially, because they don’t really know if their products will sell enough to comp the money that was put into their production.
In time, I’ll be more than happy to see 20 headsets just ready to be bought – but I don’t want the trend of exclusive games, and apps to be on the rise. I don’t want to have to buy 5 different headsets just because apps aren’t universal.
They are planning on releasing VR-compatible video-games.
Now let’s get back to Ubisoft and their big announcement. Yves Guillemot, CEO of Ubisoft, during a conference call with analysts revealed that – ” We believe a lot in virtual reality because we see that it is really giving a chance for gamers to be more immersed in worlds, and we are developing a certain number of games that are going to take advantage of this new possibility.”
Yves Guillemot has also noted that the company is working with different VR creators in order to take advantage of all the opportunities that the marketplace has to offer. Attempting at the same time to ensure that gamers will not suffer from the negative side-effects that come with using VR headsets too much – as you might know by now, a high percentage of users have reported that they get motion sickness, feel nauseous, and get headaches during, and after using VR gear.
Now we just have to wait, and hope that the big guys know what they are doing.
Microsoft and Valve haven’t announced a release date for their Virtual Reality headsets, but we do know that Sony’s Morpheus is going to be available in the first half of 2016, and Facebook-owned Oculus Rift has its consumer launch set for the first quarter of 2016.
Only time will tell if the new technology will be a huge part of our lives, or if it will flop hard.
If they don’t fix the negative side-effects soon then nobody is going to buy them – or at least, it won’t be financially plausible.