HTC is one of the developers, alongside Valve, that created the Vive virtual reality headset. It included a lot of features such as the Viveport online app store. Now, HTC has decided to release a mobile version of their VR storefront called Viveport M.
HTC made the announcement at the joint Developer Forum of Alibaba Cloud’s annual Computing Conference. At this point, the Viveport M is only available as a beta client for Android users in China, with the full consumer version slated for a global release in the next year.
Android users who are fortunate enough to get access to HTC’s Viveport M, will be able to enjoy a wide variety of high-quality VR mobile apps and a slew of 360 degree videos. Currently, the beta client is only available to download for registered Vive developers through the backend Viveport system. The available apps are compatible with both dedicated VR equipment and mobile devices equipped with gyroscopes. This feature allows for a wide range of new users and it gives more freedom to developers.
HTC has also announced a VR platform called Viveport Arcade, for content management and sales designed for offline experience centers. The new platform will function as an offline counterpart to the standard version of Viveport. The arcade version of the software will allow game center operators to legally acquire the newest and most compelling HTC VR content available. The system will allow both developers and operators to share the revenue provided by the users.
Viveport Arcade is essential in making HTC VR a vital part of location-based entertainment. The company hopes that in the future that their HTC VR technology will be used in game centers and other entertainment locales across the world. HTC has already deployed several pilot programs for Viveport Arcade. In the coming months, the technology will be present in hundreds of locations around the world.
According to Alvin Graylin, HTC Vive China’s Regional President, the company has decided to release the Viveport M for mobile and offline channels in order to expand both the user base and the revenue opportunities of VR developers. Additionally, VR technology still requires a lot more content for it to be appealing to mainstream consumers.
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